Project Click Clever

Social Education for Digital Tardives and Digital Immigrants

Facebook, Linkedin, Twitter, Instagram, WhatsApp are all opportunities we have to talk to other people. Unfortunately this opportunity often is literally burned: it may happen to anyone to read content online out of context, inappropriate, offensive or with illegal contents.

The objective of the Project is to test innovative actions aimed at increasing citizens' ability to think critically about contents they receive through social media, including contents originated by traditional media; increasing users' awareness of the truthfulness of on-line information and at the same time promoting more responsible use of the internet; and testing the feasibility and usefulness of such actions. Critical thinking includes, among other skills, the ability to distinguish information from propaganda, to deconstruct media communication and to interact through social media in a responsible way.

To achieve this we want to create Innovative web tools for Social Education Social education (Web literacy) is an expression that includes cognitive, social, civic and creative capacities that allow a citizen to access the web, to have a critical understanding of the media and to interact with it. All these capacities enable the citizen to participate in the economic, social and cultural aspects of society as well as to play an active role in the democratic process. Social media in Europe should be characterized by user responsibility and a respectful attitude to other citizens with different views online. Social Education might be able to contribute strategies for fostering user responsibility. User responsibility cannot be achieved through legal means. The target group is adult citizens (we can call him "late digital"). Social late digital, in fact, driven by the enthusiasm towards this new discovery, do not limits themselves to post comments and shares without filters.

Specific objectives

  • Make the Social late digital a digital citizen, able to live in relational environments, such as social networks
  • Create a digital culture
  • Promote education and communication on the internet and on social media
Intellectual Outputs:
  • IO1 - Platform OER
  • IO2 - Capacity GAP Analysis
  • IO3 - Toolkit and etiquette di CLEVER CLICK
  • IO4 - Guidelines for Future use

Impact

Improve real life: online life influence our real life, It is important to consider the consequences of online words in real life; Educate to increase the potentiality of the web in all sectors such as economy, culture and education; Sensitize Institutions to solve the legislative gaps concerning online matters; On Kids: Adults have the moral duty to educate their children: today we miss the figure of adults capable of transferring values and experiences in online places. Adults cannot renounce to inhabit the digital world "as adults". Our kids live in the digital spaces, so it is not possible to refuse to educate them.

CPIA Lecce             IDP                      Demostene                     UMA

                        ESeniors                                       Internet Web Solutions                     AKMH               

This project has been funded with support from the European Commission. This web site and its contents reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

Erasmus Plus